![]() There is a reason people invented the nickname "Eventium" and that's because the double XP plus the fat injection of boosters, plus the competition making you play Eternium that week a lot more than you usually play, results in massive boredom after the event is over. It's like I fast-forwarded like the movie Click (terrible movie).I have to agree with you here. I was around CL 1400 before ANB1 and really enjoying the climb.then I was 1850 after.then it was more boring. How about that? OK? No impact on the small players whatsoever, and the players who would have gotten a 400+ CL bump won't get that any more. Tell you what: in ANB, award ZERO XP for Trial > 80. ![]() The average player is probably gaining 100-ish CL from ANB, which makes almost no difference. Most of them don't even finish Trial 80, so they're probably only hitting CL500-ish in the event. It's like I fast-forwarded like the movie Click (terrible movie).Then you're saying to make ANB basically the same as regular play then, which defeats the point of ANB being a major event.Īnd for the record, the average player won't get anywhere near that many CL from an ANB event. ![]() That way, it still "feels" like you have the boost and can get to higher CL faster (in the event), but the average player won't get super-high CL and find the boring end-game too quickly. ![]() No, I'm saying get rid of double exp but halve the exp requirements in the event. ![]()
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